That said, I think this is for the better as Worms: Reloaded is able to retain the same magic and charm that the series has always been renowned for. The presentation too has seen few changes over the years. It’s a nice touch for sure, and adds reasonable incentive for playing solo. Upon clearing single player challenges you gain coins that can be used to unlock new weapons and apparel for your team. It’s just a shame that the new additions couldn’t have been more than just a visual delight. you can use to give your team an added flair is truly astounding. The amount of different hats, forts gravestones etc. The customization options are back as well, with a custom team of worms still being usable in all the modes. It’s still good fun either way and the different weapon sets and randomly generated maps make this a varied blast for you and your friends. The inclusion of online ranked and player matches complements the local versus modes well, but it’s hard to tell if this is a new feature as such, having been included in the XBLA and PSN reboot of Worms: Armageddon. The multiplayer is still where Worms is at and Reloaded is no exception. Randomly generated maps are a welcome staple of the series Leaderboard climbing gives an addictive element to the mode, but it’s still just a case of killing everyone. The main new mode on offer is body count, which sees your team fighting waves of re-spawning AI adversaries for points. I’m certainly glad it’s there, but it doesn’t really warrant too much fanfare. The warzone campaign is a new addition, but is basically just a slightly harder variant on the standard single player formula. There are a few puzzle maps that task you with getting your worm from A to B, which is a nice touch, but this new level focus was sadly underused. That said, when nearly all the levels revolve around “kill the other team” objectives, the differences once again seem minimal. The main difference on offer is probably in the single player campaign modes. The only meaningful addition to the arsenal is the sentry gun that can be used to defend certain portions of the map, but this was also achievable through the clever use of mines in previous iterations of the game There are are a handful or new weapons, but they are largely just re-hashes of old favourites like the poison air-strike and the super sheep. The problem with the game comes in the idea of Reloaded being an expansion, as there just doesn’t seem to be much expanding going on. The gameplay is just as good as you remember it
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